Release Log
Version 1.6
- [NEW] Added Support to blender 3.x!
- Quality Settings was reworked to best usage of Cycles X
- Minor Code Cleanup and Optimizations
- Two Updated Samples for Blender 3.x and Toonkit 1.6
Version 1.5
- [NEW] Added Support to blender 2.93
- [NEW] Reworked the Specular workflow.
- [NEW] Cell settings are now available in Lamp Shading
- [NEW] Shadow is now available in EasyToon as a Color Output
- [NEW] Two new Samples: DragonFly and Cartoon Knight
- Better Quality Settings
- Minor Code Cleanup and Optimizations
Version 1.4 (What's new Video)
- [NEW] Added a new Face Paint System on Edit Mode with color palettes suitable for cartoon needs
- [NEW] LineID system to define lines based on face IDs
- [NEW] LineArt - New Radial Distribution to deterministic mode.
- [NEW] LineArt - Added option to make lines based on material index discontinuous.
- [NEW] LineArt - Disable the line render for this pixel if LineIntensity = 0 or Size = 0. Can be used for optimizations
- LineArt - Code Cleanup in Lineart variable names and unused functions
- LineArt - Stable size between Sampled and Deterministic modes
- Faster Noise functions to Texture Effects and support to Blender 2.83
- Improved Blur Texture Effect.
- Quality Presets was reworked, you should always use denoise if you can so it was removed from some presets.
Version 1.3 HotFix 1
- [FIX] Effect nodes now uses new Blender's noise functions.
- Node UI Cleanup in Effect and Mappers nodes
Version 1.3 Final
- [NEW] Specular Intensity in EasyToon Node
- [NEW] Self Shadow Settings in EasyToon and Single Light nodes
- [NEW] New object name prefixes for Ignore Only Shadow and Ignore Only Line
- Better CoolWarm/Gooch Shader
- Fix problem with Ambient Light when using Multiple Additive Lamps
- Fix problems with Light Animation during Rendering
- Fix problems with Hair Procedural Texture
- Fix problems with Single Light
- Remove debug messages
- Removed AO node since the build-in implement is faster
- Code and Files Cleanup
Version 1.3 (Preview 2)
- [FIX] Problem with Reloading Shaders at startup was fixed
- [NEW] Added new Shader Selector (Select Shader per View Layer!)
- [FIX] Fixed updates on frame change.
- [FIX] Fixed Blender 2.8 name conventions
- [FIX] Parented Lamps now have correct position and rotations
- Update Core Redone to support node groups
- Due many changes starting on this version toonkit will be only compatible with Blender 2.8x.
- Faster Update System. Only call updates when there's a update on the scene. Reduce the charge in the CPU when using many materials
- Rework in the Code to much better redeability and organization.
- Rework in the Core node/material system. All Light/Shading/Shadows nodes was integrated in only one dynamic node called Lamp Shading.
- Scene Light nodes (Such EasyToon) do not needs Scene Light Info node anymore. So it's removed.
- Light Info Node was reworked in a more generic Object Info.
- [FIX] Specular now is based on Shading + Shadow. it reduce problems in border areas
- [NEW] New LineArt Node: Unified all LineArt modes in one single node.
- [NEW] EasyToon: Now implements global Line Rendering.
- [NEW] EasyToon: Specular are now configurable per Lamp in the Light Toonkit Settings. It includes Specular Color, Smoothness and Usage
- [NEW] EasyToon: If is using Cell ignore the smoothness of lights to better correctness
- [NEW] EasyToon: Use Lamp Radius to limit the specular influence in Point Lights
- [NEW] Easytoon: Added final shader output for direct usage
- [NEW] Easytoon: Added to main menu to better discoverability
- [NEW] New Toonkit Render Settings with global Line Rendering settings.
- [NEW] New Toonkit Light Settings for Specular.
- Better auto tile setup for faster CPU rendering in blender 2.8
- Better Default values for many parameters in UI and Shaders
- [NEW] New Documentation website. Work in Progress: http://cogumelosoftworks.com/toonkitdocs