Release Log

Version 1.6

  • [NEW] Added Support to blender 3.x!
  • Quality Settings was reworked to best usage of Cycles X
  • Minor Code Cleanup and Optimizations
  • Two Updated Samples for Blender 3.x and Toonkit 1.6

Version 1.5

  • [NEW] Added Support to blender 2.93
  • [NEW] Reworked the Specular workflow.
  • [NEW] Cell settings are now available in Lamp Shading
  • [NEW] Shadow is now available in EasyToon as a Color Output
  • [NEW] Two new Samples: DragonFly and Cartoon Knight
  • Better Quality Settings
  • Minor Code Cleanup and Optimizations

Version 1.4 (What's new Video)

  • [NEW] Added a new Face Paint System on Edit Mode with color palettes suitable for cartoon needs
  • [NEW] LineID system to define lines based on face IDs
  • [NEW] LineArt - New Radial Distribution to deterministic mode.
  • [NEW] LineArt - Added option to make lines based on material index discontinuous.
  • [NEW] LineArt - Disable the line render for this pixel if LineIntensity = 0 or Size = 0. Can be used for optimizations
  • LineArt - Code Cleanup in Lineart variable names and unused functions
  • LineArt - Stable size between Sampled and Deterministic modes
  • Faster Noise functions to Texture Effects and support to Blender 2.83
  • Improved Blur Texture Effect.
  • Quality Presets was reworked, you should always use denoise if you can so it was removed from some presets.

Version 1.3 HotFix 1

  • [FIX] Effect nodes now uses new Blender's noise functions.
  • Node UI Cleanup in Effect and Mappers nodes

Version 1.3 Final

  • [NEW] Specular Intensity in EasyToon Node
  • [NEW] Self Shadow Settings in EasyToon and Single Light nodes
  • [NEW] New object name prefixes for Ignore Only Shadow and Ignore Only Line
  • Better CoolWarm/Gooch Shader
  • Fix problem with Ambient Light when using Multiple Additive Lamps
  • Fix problems with Light Animation during Rendering
  • Fix problems with Hair Procedural Texture
  • Fix problems with Single Light
  • Remove debug messages
  • Removed AO node since the build-in implement is faster
  • Code and Files Cleanup

Version 1.3 (Preview 2)

  • [FIX] Problem with Reloading Shaders at startup was fixed
  • [NEW] Added new Shader Selector (Select Shader per View Layer!)
  • [FIX] Fixed updates on frame change.
  • [FIX] Fixed Blender 2.8 name conventions
  • [FIX] Parented Lamps now have correct position and rotations
  • Update Core Redone to support node groups
  • Due many changes starting on this version toonkit will be only compatible with Blender 2.8x.
  • Faster Update System. Only call updates when there's a update on the scene. Reduce the charge in the CPU when using many materials
  • Rework in the Code to much better redeability and organization.
  • Rework in the Core node/material system. All Light/Shading/Shadows nodes was integrated in only one dynamic node called Lamp Shading.
  • Scene Light nodes (Such EasyToon) do not needs Scene Light Info node anymore. So it's removed.
  • Light Info Node was reworked in a more generic Object Info.
  • [FIX] Specular now is based on Shading + Shadow. it reduce problems in border areas
  • [NEW] New LineArt Node: Unified all LineArt modes in one single node.
  • [NEW] EasyToon: Now implements global Line Rendering.
  • [NEW] EasyToon: Specular are now configurable per Lamp in the Light Toonkit Settings. It includes Specular Color, Smoothness and Usage
  • [NEW] EasyToon: If is using Cell ignore the smoothness of lights to better correctness
  • [NEW] EasyToon: Use Lamp Radius to limit the specular influence in Point Lights
  • [NEW] Easytoon: Added final shader output for direct usage
  • [NEW] Easytoon: Added to main menu to better discoverability
  • [NEW] New Toonkit Render Settings with global Line Rendering settings.
  • [NEW] New Toonkit Light Settings for Specular.
  • Better auto tile setup for faster CPU rendering in blender 2.8
  • Better Default values for many parameters in UI and Shaders
  • [NEW] New Documentation website. Work in Progress: http://cogumelosoftworks.com/toonkitdocs