Quality: Set the Viewport and Render Quality. Automatically configure the number cycles samples and denoise settings. Also enables the OpenCL
LINE RENDERING
ViewLayer
Select Shader Index: The index of the current view layer to be used in the shader selector node
Lineart Settings
Easytoon Lines Only: Show Only the Lines in all easytoon shaders for fast isolated preview
LineArt Mode: Set Deterministic (Faster) or Sampled ( More precise, noiser) mode Distribution (Deterministic Only) : Set the distribution mode to Diagonal, Ortogonal or Radial. Different values can get different details of the scene. Radial has a sample value is more precise and slower.
Samples (Sampled Only) : Set the number of samples to cast for each cycles sample.
Thickness: The distance to check for lines. Higher values produce thicker lines but can introduce artifacts.
Size by Distance: Keep or not the visual thickness of the line rendering for all objects.
Use Silhouette Lines: Check for global border lines
Use Object Lines: Check for object border lines
Use Normal Lines: Check for normal discontinuation lines
Normal Limit: The normal diference that will produce line (higher values will produce less lines)
Use Depth Lines: Check for depth discontinuation lines
Depth Limit: the Depth diference that will produce lines (higher values will produce less lines)
Depth Clamp Angle: The max angle in adjacent pixels that will yet produce Depth lines. (Higher values will ignore more of the scene)
Clamp Distance: The distance between the Ray projector and the object. Reduce the value to fix any problems with transparent objects or closed scenes.