Render Settings

  • Quality: Set the Viewport and Render Quality. Automatically configure the number cycles samples and denoise settings. Also enables the OpenCL LINE RENDERING

ViewLayer

  • Select Shader Index: The index of the current view layer to be used in the shader selector node

Lineart Settings

  • Easytoon Lines Only: Show Only the Lines in all easytoon shaders for fast isolated preview
  • LineArt Mode: Set Deterministic (Faster) or Sampled ( More precise, noiser) mode Distribution (Deterministic Only) : Set the distribution mode to Diagonal, Ortogonal or Radial. Different values can get different details of the scene. Radial has a sample value is more precise and slower.
  • Samples (Sampled Only) : Set the number of samples to cast for each cycles sample.
  • Thickness: The distance to check for lines. Higher values produce thicker lines but can introduce artifacts.
  • Size by Distance: Keep or not the visual thickness of the line rendering for all objects.
  • Use Silhouette Lines: Check for global border lines
  • Use Object Lines: Check for object border lines
  • Use Normal Lines: Check for normal discontinuation lines
  • Normal Limit: The normal diference that will produce line (higher values will produce less lines)
  • Use Depth Lines: Check for depth discontinuation lines
  • Depth Limit: the Depth diference that will produce lines (higher values will produce less lines)
  • Depth Clamp Angle: The max angle in adjacent pixels that will yet produce Depth lines. (Higher values will ignore more of the scene)
  • Clamp Distance: The distance between the Ray projector and the object. Reduce the value to fix any problems with transparent objects or closed scenes.